I'm new to isometric display. I want to convert screen 2D coordinate to my world 2D coordinate. For display, I convert world 2D coordinate like this: // My sprite size is 97 pixels width and 49.0 pixels height let tile_width = 97.0; let tile_height = 49.0; // A world coordinate for example let world_x = 10.0; let world_y = 20.0; // I will compute the sprite coordinate on screen like this let screen_x = (world_x - world_y) * (tile_width / 2.0); let screen_y = (world_x + world_y) * (tile_height...