I have a top-down character object that is a Container of various parts. This character can have elements that should move along with it (think a health bar, a speech bubble) that should NOT rotate when the character rotates. If I add it to the Container, it rotates by default. If I don't add it to the Container, the element needs to be moved separately to keep up. Neither of those work super well for me. Is there a neat way to flag that part of a Container should not rotate with it? Or that ...