I am reading the third edition of The Art of Game Design: A Book of Lenses by Jesse Schell, and I encounter multiple concepts presented as different, but I do not see much difference. Currently, these concepts are emotions, experience, and pleasure. Can you tell me what the distinction between them is in the context of the book, and where the difference is explained better? This is my first game design book, and I did not read much psychology or anthropology before. My background is in softwa...