Okay, time to start level 3-2. This, like level 3-1, is in the mountainous regions. Except this time, the player will be a little higher. So that means jagged platforms, more verticality, lots of gaps: a real sense that care of where one steps must be taken. Starting with some platforming to give this sense: a few narrow safe areas, separated by pits, leading into an area with platforms. Now, I have two choices of mechanics here: I can have the rotating platform, or I can have an area of the ...| Leon Mika
Adding some more string and list functions to UCL.| Leon Mika
There was talk of journalling in the Hemispheric View’s Discord and it got me curious about Apple Journals. When that first came out it was iPhone only, and I was unable to try it out. But they’ve since included it on iPadOS with the iOS 26 release. So I booted it up and to a quick look.| Leon Mika
Placing the exit and adding an invulnerability power-up.| Leon Mika
Continuing level 3-1, plus adding some more elements to stop long falls.| Leon Mika
Continuing the build out of the new zone for level 3-1, plus implement a new variant of the balloon with mine entity.| Leon Mika
Redoing the back third of level 3-1 to be a closer match to the front third.| Leon Mika
Finishing off the favourite podcast clips feature.| Leon Mika
Working on saving podcast clips from Blogging Tools into a …| Leon Mika
The central challenge of open-web distributed video lies in …| Leon Mika
Designing software for reuse too early leads to unnecessary …| Leon Mika
451 words about switching over from Tiny Theme to Mythos.| Leon Mika
A new project called Dequoter was started to unquote a JSON …| lmika.org
Attention to the finer details of how marshalled data is …| lmika.org
Moving TIL Computer from a blog-like technical stack to …| lmika.org
Adding an RSS feed parser and in-app notifications to build …| Leon Mika
Types in coding projects are good. Don’t be afraid to …| lmika.org