I’ve always made time for reading postmortems about sales. They were useful when I first considered going indie and are still useful today with over two years of selling INVERSUS behind me. Whenever peers ask how the game did (or is still doing), I find it hard to frame the answer. INVERSUS is not an obvious runaway success nor is it a failure. It sort of “does well enough” given how my solo studio, Hypersect, is run. Hopefully sharing some specifics of how it has sold will in turn help...