Introduction Hi, I’m Glenn Fiedler. Welcome to Virtual Go, my project to create a physically accurate computer simulation of a Go board and stones. In this series so far we’ve defined the shape of a go stone, rendered it using 3D graphics hardware and simulated how it moves in three dimensions. Our next goal is for the go stone to bounce and come to rest on the go board. Understandably, this is quite complicated, so in this article we’ll focus on the first step: detecting collisions bet...