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MMO Architecture: client connections, sockets, threads and connection-oriented servers – PRDeving
https://prdeving.wordpress.com/2023/10/13/mmo-architecture-client-connections-sockets-threads-and-connection-oriented-servers/
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More on MMO Architecture:- MMO Architecture: Source of truth, Dataflows, I/O bottlenecks and how to solve them- MMO Architecture: Optimizing Server Performance with Lockless Queues- MMO Architectur…
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