A game developer proudly claims their procedurally generated worlds are “infinitely unique”… until players find the same mountain repeating on level three. A blockchain touts “provably fair” randomness… until someone exploits predictable seeds to drain $170,000. A security team deploys “military-grade encryption”… only to discover their keys were generated by a Mersenne Twister. Here’s the … Continue reading "RNG, PRNG and Entropy: Why Your Softwares “Chaos” is Proba...| PRDeving
More on MMO Architecture:- MMO Architecture: Source of truth, Dataflows, I/O bottlenecks and how to solve them- MMO Architecture: client connections, sockets, threads and connection-oriented s…| PRDeving
F.ail fast and make it cheapU.nderstand your domainC.omply with standards and idiomaticsK.now when to split We’ve all wasted days debugging a supposedly “clean” Java class named s…| PRDeving
Have you ever walked into a kids school class as an adult and just wondered how that many complex relationships, dynamics and behaviors can naturally emerge from such an stupid crowd? Swarm intelli…| PRDeving
AI coding assistants like GitHub Copilot and ChatGPT have stormed into our workflows, promising to turn weeks of grind into minutes of “magic.” Who wouldn’t want a tireless sidekick that writes boilerplate, debugs code, and answers questions on demand? Early experiences often feel like a superpower – describe a feature in plain language and out … Continue reading "Shortcuts always causes delays: The importance of learning and the perils of AI assistance."| PRDeving
I once found myself knee-deep in an “elegant” framework that was supposed to solve every future problem. Spoiler: It was this weekend, and it didn’t fix shit. I remember dozens of times…| PRDeving
More on MMO Architecture:- MMO Architecture: Source of truth, Dataflows, I/O bottlenecks and how to solve them- MMO Architecture: client connections, sockets, threads and connection-oriented server…| PRDeving
Some years ago I wrote the first article about ECS, at that time, in a comment, someone suggested that my solution was closer to a standard CS than to a real ECS.Unfortunately for me, that anonymou…| PRDeving
This article may not be as deep, complex or elaborate as others I have published lately. It has come up while I was drafting another post about swarm intelligence which, with any luck will be comin…| PRDeving
In the last post we explored the problems of accepting connections in high concurrency applications.One of the significant points in opting for asynchronous queue-digester-based solutions is, in my…| PRDeving
More on MMO Architecture:- MMO Architecture: Source of truth, Dataflows, I/O bottlenecks and how to solve them- MMO Architecture: Optimizing Server Performance with Lockless Queues- MMO Architectur…| PRDeving
More on MMO Architecture: – MMO Architecture: client connections, sockets, threads and connection-oriented servers By certain absurdities of life that only someone whose hobby perfectly align…| PRDeving