gfx-rs community’s goal is to make graphics programming in Rust easy, fast, and reliable. See The Big Picture for the overview, and release-0.8 for the latest progress. In this post, we are going to share the first performance metrics of our new pure-Rust shader translation library Naga, which is integrated into gfx-rs. Check the Javelin announcement, which was the original name of this project, for the background.