Arcanization is a large refactoring of wgpu’s internals aiming at reducing lock contention, and providing better performance when using wgpu on multiple threads. It was just merged into wgpu’s trunk branch and will be published as part of the 0.19 release scheduled for around January 17th.| gfx-rs.github.io
The gfx-rs community’s goal is to make graphics programming in Rust easy, fast, and reliable. Our main projects are:| gfx-rs.github.io
gfx-rs community’s goal is to make graphics programming in Rust easy, fast, and reliable. Our main projects are:| gfx-rs.github.io
gfx-rs community’s goal is to make graphics programming in Rust easy, fast, and reliable. Our main projects are:| gfx-rs.github.io
gfx-rs community’s goal is to make graphics programming in Rust easy, fast, and reliable. Our main projects are:| gfx-rs.github.io
gfx-rs community’s goal is to make graphics programming in Rust easy, fast, and reliable. Our current main projects are:| gfx-rs.github.io
gfx-rs community’s goal is to make graphics programming in Rust easy, fast, and reliable. See The Big Picture for the overview, and release-0.8 for the latest progress. In this post, we are going to share the first performance metrics of our new pure-Rust shader translation library Naga, which is integrated into gfx-rs. Check the Javelin announcement, which was the original name of this project, for the background.| gfx-rs.github.io
gfx-rs community’s goal is to make graphics programming in Rust easy, fast, and reliable. The main projects are:| gfx-rs.github.io
gfx-rs community’s goal is to make graphics programming in Rust easy, fast, and reliable. It governs a wide range of projects:| gfx-rs.github.io
gfx-rs community’s goal is to make graphics programming in Rust easy, fast, and reliable. Our main projects are:| gfx-rs.github.io