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Interplay of Light
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Experimenting with fp16 in shaders – Interplay of Light
https://interplayoflight.wordpress.com/2022/12/30/experimenting-with-fp16-in-shaders/
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With recent GPUs and shader models there is good support for 16 bit floating point numbers and operations in shaders. On paper, the main advantages of the a fp16 representation are that it allows p…