As regular readers of this blog may know, I don't love Monster Manuals, and rather enjoy designing my own monsters - usually via a quick re-skinning of something simple (A bear, giant rat or 1st level fighter being the most common). This doesn't mean I'm uninterested in monsters for tabletop games, or the general concept of monsters as a sociological phenomenon. I've been slowly reading through "Monsters & Treasure - the earliest edition of D&D's monster manual, thinking about the foes pr...