ALL MEN ARE MORTAL I was recently exchanging comments with a Dungeon of Signs reader regarding the use of dragons and other extremely scary...| dungeonofsigns.blogspot.com
A| Dungeon of Signs
"Men make their own history, but not as they please, not out of the | Dungeon of Signs
Well some of you may have noticed this blog has been down, restricting access for some time. For various reasons I've decided to step away from the OSR and the tabletop gaming web community - possibly permanently. Part my decision to withdraw is personal, I find myself with insufficient time and desire to write about games but I also have the sense that the 'OSR' scene this blog is devoted to has become a rather disgusting place where crass commercialization is strangling a formerly creativ...| Dungeon of Signs
D&D Cartoon Dungeon Master - pretty friendly| Dungeon of Signs
D&D's Goblins Started Dull| Dungeon of Signs
I jest, a reader asked for some maps related to my ongoing HMS APOLLYON| Dungeon of Signs
Classic David Trampier from the 1e| Dungeon of Signs
One of the three main potential adversaries/NPCs within the Duke Brimstone Yacht Club area is Murial Coranado a 'Revenant of Debauchery' who is not especially hostile, but capable of life draining attacks and immune to non-magical weapons. If treated with respect and caution she is likely to be a curiosity and if plied with liquor may even become something of an ally and source of information about the ship, its history and the region.| Dungeon of Signs
GRAVE OF GIANTS| Dungeon of Signs
Below are some sample rooms from areas of the HMS Apollyon that I have been writing up over the last year or so. These are partial and scattered selections from a much larger work, but I am happy to share them, giving some preview of the project (which may or may not ever be completed). I recently asked some people what ongoing project they'd like to see finished, so I will be working on this and perhaps posting additional updates and samples.| Dungeon of Signs
In addition to encounters with mythical beasts and dangerous inhabitants it seems important that a cursed jungle contain a large amount of wildlife. While it would be easy enough to include these encounters on a monster encounter table, the goal is to both provide some separation between the (mostly) less dangerous encounters and the deadly, as well as increasing the number of chances for explorers to meet up with strange life. These creatures also add some opportunity for resupply as man...| Dungeon of Signs
The tables below continue the random encounter structure for Jungle travel - they represent Landmarks and Non-Combat/Indirect encounters with jungle inhabitants. With encounter checks three times a day, and the expected length of the party's time in the jungle 6-10 days the point of these encounters is to both provide relief from more dangerous combat encounters and to make each day of travel more interesting. Landmarks serve the additional function of providing milestones for travel and ...| Dungeon of Signs
BEAST OF THE JUNGLE| Dungeon of Signs
THE JUNGLE OF MIDNIGHT| Dungeon of Signs
NPCS OF POWER IN UNDEFENDED IB| Dungeon of Signs
Every wilderness adventure needs a starting point and the tradition for "Jungle Adventure" is to start in an exotic port - a polyglot and strange place filled with sailors, wanderers and mysteries that startle the civilized explorer. The use of North African tropes is traditional for building the liminal space between the civilized 'North' and the unsullied, wilderness, unexplored 'South' and I don't think I've entirely avoided it here. I'm not sure what Undefended Ib is beyond a dingy ...| Dungeon of Signs
In my recent review of Tomb of Annihilation I mentioned that I'd started work some time ago on a jungle adventure and included some bits of it. Some people seem to have enjoyed the small parts of the unfinished work that I shared, so I'll do some editing and maybe put up bits and piece in more or less sequential order here until I run out.| Dungeon of Signs
WIZARDS CAN STILL SURPRISE ME - TOMB OF ANNIHILATION REVIEW| Dungeon of Signs
MYTHICAL BEASTS OF LEGEND| Dungeon of Signs
As regular readers of this blog may know, I don't love Monster Manuals, and rather enjoy designing my own monsters - usually via a quick re-skinning of something simple (A bear, giant rat or 1st level fighter being the most common). This doesn't mean I'm uninterested in monsters for tabletop games, or the general concept of monsters as a sociological phenomenon. I've been slowly reading through "Monsters & Treasure - the earliest edition of D&D's monster manual, thinking about the foes pr...| Dungeon of Signs
Below are some rules I wrote up to run Viking seafarers in the HMS Apollyon setting to run some one shots of a few new areas. A friend ran a game at NTRPG Con using these rules and related WWII Commando Character Generation Rules and reported success. I think they make a nice enough distillation of my current rule system and provide a nice means of character generation. A Character sheet is also included. For further explanations of rules and things you might find this Players Guide for...| Dungeon of Signs
Sometimes I still mull over ASE and things like will it ever get more levels, and will I ever write anything more for the setting.| Dungeon of Signs
I haven't ever really bothered with applying about Swords & Sorcery elements as setting building blocks. Here's an attempt. At some point the This is the World PDF may be followed by This is You, These are Your People, and This is Your Fate. Which will contain rules for character generation, a faction/town/quest system and very short combat rules based on my HMS Apollyon rules. Don't hold your breath though.| Dungeon of Signs
GYGAX RISES AGAIN| Dungeon of Signs
You know you want this in your Boot Hill Game... A few days ago I got to play a game of Boot Hill using the 2nd, 1979, edition (which ar...| dungeonofsigns.blogspot.com