In part 1 of this series, I described how Mongoose Traveller’s spaceship mortgage rule becomes the drive for adventure and action in a spacefaring sandbox, and the ‘autonomous’ gameplay loop that follows. In this part, I’ll talk about the Patrons—questgivers—that are baked into Traveller’s gameplay loop and provide opportunities for more 'traditional’ (that is, pre-scripted) adventures. Patrons Patrons are, essentially, adventure hooks. The 'default’ premise is that an NPC o...