As usual, these are made for my own reference. If you choose to peruse them, I hope you find them interesting. Name Crew Worlds ...| whosemeasure.blogspot.com
I imagine these are the real standard types, variations on which you will find in far-flung sci-fi starports. Perhaps many of these were a brand-name model at one point, but after decades of time and light-years of distance you can't suppress these obvious winners with intellectual property law.| Whose Measure God Could Not Take
I tried really really hard to make this 100% accurate to the rulebook, but was stumped a couple times. This generator won't give you the temperature of the planet, so they tend to have more water than generating a word by hand because the only modifiers temperature applies to hydrology is negative. More importantly, I couldn't account for all bonuses contributing to Tech Level, so I tried to average it out among all possible worlds by making its base roll a d7 instead of a d6. Though these co...| Whose Measure God Could Not Take
So, you’ve familiarised yourself (franchisely!) with Traveller.| The Wertzone
If you’re looking into tabletop roleplaying games and want| The Wertzone
Today's contribution to I Made It So I Might As Well Share It. Might be interesting or useful to someone else as well. A selection of some of the most iconic Star Wars ships at the same scale, with their respective volume in Traveller tons. (Traveller calls a volume of 14m³ a ton for interesting … Continue reading "More Star Wars/Traveller ship scale"| Spriggan's Den
Random Tables d72 Squires (Bastionland) D6 Social Media Services of the Near-Future (Archons March On) D6x6 Sanguine Sirens (Archons March On) d100 – Wilderness Woes & Hinterland Hazards (d4 Ca…| Stuffed Crocodile
Some people like to pick a theme song for the campaigns they are setting up. It just occurred to me what would be the perfect one for Iridium Moons https://www.youtube.com/watch?v=di60NYGu03Y| Spriggan's Den
Back in 1977, Game Designers' Workshop released a curious black box emblazed with a line of dialogue: "This is Free Trader Beowulf, calling anyone...Mayday, mayday, we are under attack...main drive is gone...turret number one not responding...mayday...losing cabin pressure fast...calling anyone...please help...this is Free Trader Beowulf...mayday." Underneath, in striking red on a black background, was the name TRAVELLER, which we were told means, "Science-Fiction Adventure in the Far Future."| The Wertzone
Traveller is an endlessly fascinating game to explore in the 2020s. Its first release was only three years after Dungeons & Dragons, but unlike D&D, which really is just a name and a couple of archetypes attached to a number of very different games, the revised 2nd edition Traveller from Mongoose has changed very little … Continue reading "Traveller is Retro-Futuristic"| Spriggan's Den
A few years ago I made a size comparison of the various classic Star Wars ship types in GIMP. But I only compared the ships against each other. Yesterday, I was trying to get a sense of scale for ships in Traveller, as they are not usually measured in length but by volume. The CR90 … Continue reading "Star Wars ships are massive! But Traveller ships aren’t small either."| Spriggan's Den
Neemrana ‘non-hotel’ Hotels’ brand new logo is all about sustainability, restoration of local livelihoods, and becoming one with nature. The... The post Neemrana ‘non-hotel’ Hotels’ – Press Release first appeared on Routeprints.| Routeprints
Indonesia, also known as the “Island of the Gods” is a tropical paradise for nature lovers. Fact check: it is... The post The Best Hotels In Bali: An Unmissable List. first appeared on Routeprints.| Routeprints
There’s no doubt that Bali is one of the most photogenic islands in the world. Ever since the movie Eat... The post 10 Most Instagrammable Places In Bali first appeared on Routeprints.| Routeprints
It's been a while since I last updated the blog. I have been gaming, just not posting. Here is a brief note to hopefully get me back...| aftertheogre.blogspot.com
This table was inspired by a quote from Robin D. Laws’ saying When in doubt, blindfold yourself, take any two GURPS sourcebooks off the shelf at random, and combine the results. Ok, this is a bit pointless but also… not. I mean, who has a d140 anyway? Or in fact even so many GURPS books? […]| Stuffed Crocodile
The last few weeks I have been posting pretty often, daily even, which is interesting. I sometimes do get these posting spells for a bit with this blog, and that’s quite nice. Anyway, today I had business in Warsaw and wasn’t able to write anything before I was on the train back, so this post […]| Stuffed Crocodile
During my excursions into reaction rolls for Traveller lately I realized that the Traveller book has a template for how to create rumor tables (or just come up with rumors on the fly). Unlike other games (uhm… DnD) which never get into this deeper than having a rumor table in some of their scenarios. This […]| Stuffed Crocodile
You have seen his works before if you ever looked at anything regarding space colonization. Rick Guidice was an American illustrator who did some stellar work illustrating some of the things scientists at NASA were working on. Some of his most striking stuff was regarding various ideas for space colonies. And if you look up […]| Stuffed Crocodile
In 2003 The Lord Weird Slough Feg (they later shortened the name to just Slough Feg) released a concept album based on Traveller of all things. This was way after the star of Traveller as an RPG property had gone down and before it rose again. From what I remember the early 2000s were not […]| Stuffed Crocodile
I am preparing for a Traveller game, and so here are a few conceits that bear repeating for understanding the setting and the rules properly. In a lot of cases those are truisms or commonplaces, but I think it helps to keep them in mind. Space is vast “Space is big. You just won’t believe […]| Stuffed Crocodile
Reaction Rolls and Morale for MGT 2e I am prepping for a Pirates of Drinax campaign right now, and as the current version of that is for Mongoose Traveller we are going to use that edition. There is something to be said about the way the newer edition (now even with a refreshed look for […]| Stuffed Crocodile
Here is my full travel experience of Neemrana Fort Palace. Come with me and I will take you on a drive to the property where Heritage and Luxury meet Neemrana Fort Palace.| Routeprints | To live is to Travel.
How have I not posted here since October? I've been busy and am easily distracted and but part of the delay has been overthinking what it means to post a blog. I got some quality advice from the prolific Prismatic Wasteland to break out of the slump.| Silverarm
So we talked about Drinax and what the UWP implies, but what does life there actually look like on the ground? Well, quite terrible really. There’s not too many people around. The population …| Stuffed Crocodile
Art by Richard Powers So as I mentioned I am preparing to run a Pirates of Drinax campaign and as I talked about in the article one should not see the UWPs of certain worlds as holy writ. Which is …| Stuffed Crocodile
Traveller is the original sci-fi tabletop RPG, released in 1977.| POCGamer
We are doing several different things with this new Traveller campaign, all of them brilliant. I couldn’t run a session on the scheduled night, so I accepted downtime orders for that game wee…| Jeffro's Space Gaming Blog
The Old School of Marc Miller| Nagora's Corner
Introduction| Nagora's Corner
Here is a 30 min BBC radio documentary about the British state ‘helping’ Scottish gypsy travellers to ‘settle’. Nothing problematic here at all folks… move along, get along. Go, move, shift… “The idea that the UK Government, working in partnership with Scottish local authorities and church groups, could take children from their families and put […]| Three Acres And A Cow
One of the principles of the FKR (Free Kriegspiel Renaissance/Rediscovery/Revival/Rambunctiousness) is the principle that we should “play worlds, not systems”. It’s a sentiment with some kinship to the OSR idea that the established logic and lore of the setting and simulated world should precede, inform and help consistently adjudicate the game as it is during […]| Augury Ignored
The character sheet that comes stock with the edition of Traveller I own (Mongoose Traveller1st edition, 2008) leaves a lot to be desired, although that almost doesn’t matter: I don’t own a scanner and can’t find it online, so I needed to make my own anyway. With no scan available, here’s a grainy photo so you know what I’m talking about: Here’s a few issues with the built-in sheet: 1. Traveller doesn’t use hit points. Instead (like Numenera, and other RPGs), damage reduces abil...| Sir Poley
When making the table in Part I, I realized that every planet has a semi-hidden characteristic that balances melee combat. This was pretty astonishing to me, as it’s buried pretty deep, but it’s also a huge improvement to the game if implemented in your campaign. The issue is as follows: Traveller ranged and melee combat is realistically balanced (which is to say, swords simply don’t compare to laser guns). Traveller also lacks “sci-fi remedies” such as lightning swords and laser w...| Sir Poley
I just ran Session Zero (character creation and so on) of Mongoose Traveller 1st edition (2008) with my quarantine pod. This is my second Traveller campaign that I’ve run (thoughts inspired by the first you can read about here), and the fourth that I’ve been a part of. Having learned a little from my last campaign, I’ve made a few improvements to the game’s interface (not really houserules) that speed up gameplay and reduce friction. What do I mean by interface? Imagine if Travellerwa...| Sir Poley
“Can I buy a magic sword?” This is a question that seems straightforward, but is actually fraught with follow-on implications that are not obvious. It is also one that’s asked at some point in any D&D campaign. You might be thinking, as GM, that you’re making a choice about the setting of your campaign (is this a high-magic or low-magic world, a desert island, a major trade city, etc). While you are making this decision, you’re also deciding (perhaps without knowing) what money is i...| Sir Poley
In part 1 of this series, I described how Mongoose Traveller’s spaceship mortgage rule becomes the drive for adventure and action in a spacefaring sandbox, and the ‘autonomous’ gameplay loop that follows. In part 2, I talked about how Traveller’s Patron system gives the DM a tool to pull the party out of the 'loop’ and into more traditional adventures. In part 3, I talked about Traveller’s unique character creation system, and how it supports the previous two systems, and how to a...| Sir Poley
In part 1 of this series, I described how Mongoose Traveller’s spaceship mortgage rule becomes the drive for adventure and action in a spacefaring sandbox, and the ‘autonomous’ gameplay loop that follows. In part 2, I talked about how Traveller’s Patron system gives the DM a tool to pull the party out of the 'loop’ and into more traditional adventures. In this part, I’ll talk about Traveller’s unique character creation system, and how it supports the previous two systems. Brief ...| Sir Poley
In part 1 of this series, I described how Mongoose Traveller’s spaceship mortgage rule becomes the drive for adventure and action in a spacefaring sandbox, and the ‘autonomous’ gameplay loop that follows. In this part, I’ll talk about the Patrons—questgivers—that are baked into Traveller’s gameplay loop and provide opportunities for more 'traditional’ (that is, pre-scripted) adventures. Patrons Patrons are, essentially, adventure hooks. The 'default’ premise is that an NPC o...| Sir Poley
Mongoose Traveller’s starship mortgage-payment-system is the most brilliant game mechanic I’ve ever encountered, as a DM. It’s also the first rule I’d ignore if I wasn’t consciously trying to play the game exactly how it’s described in the book. A Bit of Background I’ve been involved in two Traveller campaigns in the past as a player (both with the same DM), and am currently DMing a third. All of them are using Mongoose’s first edition. I’ve never played any other edition of...| Sir Poley
Mongoose Traveller's starship mortgage-payment-system is the most brilliant game mechanic I've ever encountered, as a DM. It's also the first rule I'd ignore if I wasn't consciously trying to play the...| Tumblr