When making the table in Part I, I realized that every planet has a semi-hidden characteristic that balances melee combat. This was pretty astonishing to me, as it’s buried pretty deep, but it’s also a huge improvement to the game if implemented in your campaign. The issue is as follows: Traveller ranged and melee combat is realistically balanced (which is to say, swords simply don’t compare to laser guns). Traveller also lacks “sci-fi remedies” such as lightning swords and laser w...