RetroGameCoders IDE is an online development environment for retro programming, bringing 8-bit game development to your modern web browser The post Online Retro Programming IDE: BBC CC65, C64 BASIC and Vic 20 Added! appeared first on Retro Game Coders.| Retro Game Coders
Now in our C64 text adventure it's time to put things the player can interact with into our game The post Commodore 64 Text Adventures: Objects and Actions appeared first on Retro Game Coders.| Retro Game Coders
Picking back up my R-Type clone for the Commodore PET. Was 6502 Assembler and TRSE, now converted to C using the CC65 compiler| Retro Game Coders
Learn retro game programming with our 8-bit and 16-bit console / micro computer game developer blog, YouTube channel, and community.| Retro Game Coders
How to use VBCC and Docker to compile C programs for the BBC Micro and BBC Master on a Mac The post Program the BBC Micro in C with VBCC for 6502 on MacOS Using Docker appeared first on Retro Game Coders.| Retro Game Coders
Not everyone who wants to make games is a programmer so I thought I would take a look at how a classic game-making tool for the Commodore 64, the Shoot 'Em Up Construction Kit, worked. The post Shoot ‘Em Up Construction Kit for Commodore 64 appeared first on Retro Game Coders.| Retro Game Coders
Like many 1980s computers, the C64 allows you to reconfigure the default characterset (kind of like a font) to display special tile graphics in your game. The post Custom Characterset on the C64 in C with CC65 appeared first on Retro Game Coders.| Retro Game Coders
Today I spent some time on the reorganization of the Dungeon game codebase into a modular structure. I thought I would document it here along with key C programming concepts I used in the process. The post Retro Rogue-Like: Modular Programming in C appeared first on Retro Game Coders.| Retro Game Coders
In this update I learned more about Pygame and considered it as an option for a "modern systems" port of my cross-platform retro rogue-like game The post Rogue-Like Game: Re-code in PyGame? appeared first on Retro Game Coders.| Retro Game Coders
Adding more features while coding my Rogue-Like game meant I butted up against memory limitations again. The post CC65/CL65 Ram Optimization appeared first on Retro Game Coders.| Retro Game Coders
Today I threw away a whole bunch of code and started over, building a maze-based game map instead of the hard-coded, human-designed levels I had been using up until now.| Retro Game Coders
My story of making a retro roguelike dungeon crawler game playable on vintage systems like the C64, Commodore PET, Atari 800, and Apple II| Retro Game Coders
C64 BASIC lesson 4 - The magic of POKE, PEEK and DATA, get the most out of the commodore 64 rather than generic BASIC commands| Retro Game Coders
Commodore 64 BASIC Programming lesson 2 (Commands) - inspired by Dungeons and Dragons. In fact, we're going to create a character generator!| Retro Game Coders
CBM .Prg Studio the Commodore 64 6502 Assembler / BASIC development IDE is for Windows - how to install/run CBM .Prg Studio on Mac and Linux?| Retro Game Coders
Commodore 64 DOS - Part 5 of the Commodore 64 BASIC programming tutorial series. In this lesson we cover Disks and Files in C64 BASIC| Retro Game Coders
C64 BASIC programming String manipulation and text commands tutorial - Write your own custom Commodore 64 Text Adventure!| Retro Game Coders
How to program the Commodore 64 in BASIC, Assembly or C using Microsoft Visual Studio Code on Mac, Windows and Linux!| Retro Game Coders
Neo6502 is a "Modern Retro Computer" - a brand new single board computer that features a real 6502 microprocessor. Let's see what it is like!| Retro Game Coders
C Programming for the Agon Light Z80 single board computer using AgDev, a port of LLVM that allows us to cross compile C++ for eZ80| Retro Game Coders
Agon Light is a single-board computer based around a Z80 CPU, along with an ESP32 for audio, video, and IO.| Retro Game Coders