Dungeons & Dragons design, advice, tools and inspiration| DMDavid
In Dungeons & Dragons the dungeon master gets to break the rules, but only so much. The amount of breakage varies from group to group. Some DMs stick to the rules as written, only overriding th…| DMDavid
If you believe countless Dungeon & Dragons adventure reviews, nothing ruins an scenario as quickly as a linear design. In a linear adventure every group follows the same plot thread, through th…| DMDavid
Stories like those in movies and books thrive on setbacks. Everyone relishes a tale where disaster complicates the heroes’ predicament, leaving them facing seemingly impossible odds. Perhaps a trus…| DMDavid
In the real world, battles end when one side loses morale and surrenders or runs. Fights to the last warrior become legend because they come so rarely. In most Dungeons & Dragons games, fights …| DMDavid
Before creating the 2014 version of Dungeon & Dragons, lead designer Mike Mearls set goals for the new, fifth edition. He wanted the update to play fast. “You should be able to play a complete …| DMDavid
One of the great innovations of roleplaying game design came in 1977 when Steve Perrin and his Runequest design friends realized the advantage of using the same mechanic for attacks and skill check…| DMDavid
D&D is best when its corporate owner isn’t paying attention. When I asked who deserved credit for that observation, it proved too widespread and too old to name a source. The D&D team start…| DMDavid
When gamers imagine an attack in a game like Dungeons & Dragons, they picture a wind up and sword swing, perhaps one second of motion. So two combatants only need a few seconds to trade blows, …| DMDavid
In fifth edition Dungeons & Dragons, characters and monsters calculate the difficulty class (DC) number needed to save against their spells and powers using the same formula: 8 + proficiency bo…| DMDavid
At Gen Con in 1999 Wizards of the Coast revealed plans for a third edition of Dungeons & Dragons, scheduled for release in 2000. The upcoming release would preserve the “essential look and feel” of D&D while introducing intuitive changes like a unified d20 mechanic where high rolls meant success. Free t-shirts teased the upcoming […]| DMDavid
Dungeons & Dragons started with slightly different rules for monsters and player characters. In the dungeon, doors that players left open always swung shut, but “doors will automatically open for monsters, unless they are held shut.” Mostly though, the same rules applied to heroes and monsters, a carryover from the game’s wargame roots. In the […]| DMDavid
If games to suit every play style and new games bringing fresh ideas makes a golden age, then the best time for gamers is now. In the past weeks, I’ve played preview releases of two upcoming games:…| DMDavid
Over the 50-year history of Dungeons & Dragons, the game has changed enough that some gamers prefer the early versions of the rules to duplicate the play style of 1974. Have the qualities of go…| DMDavid
Content warning for discussion of murder, suicide, and mentions of child abuse. Through the 1980s, Satan made regular headlines. Folks kept blaming the devil for luring kids to murder, suicide, and…| DMDavid