The slides of my and Evgenii Golubev talk “The Road toward Unified Rendering with Unity’s High Definition Render Pipeline” in the advance realtime rendering course at Siggraph 2018 are available he…| Sébastien Lagarde
Version : 1.0 – Living blog With GBuffer approach, it is often required to pack values together. One useful case is to be able to pack an integer value (often matching an enum like material ID) and…| Sébastien Lagarde
The slides of my talk “Physically-Based Materials: Where Are We?” in the open real-time rendering course at Siggraph 2017 are available here: This talk is about current state of the art…| Sébastien Lagarde
The slides and course notes files of me and my-coworker Sébastien Lachambre and Cyril Jover “An Artist-Friendly Workflow for Panoramic HDRI” are available here: On the official PBR course website: …| Sébastien Lagarde
Here is the slides, course notes and Mathematica files of me and my-coworker Charles de Rousiers “Moving Frostbite to Physically based rendering” (The course notes have been update to v…| Sébastien Lagarde