Here's a simple two-room puzzle designed to be slotted into a larger dungeon. This one is based on Archimedes's principle that an object displaces water equal to its mass, and attempts to simplify these physics for the sake of gameplay. Keep in mind that the intended solution to this puzzle may not be obvious unless your players are familiar with the theorem, although there are alternative solutions as well.| Tales of the Lunar Lands
This encounter is designed to challenge your players' expectations of morality and social expectations in a setting that may have different worldviews from their own. In that way, it's well-suited to a non-Flintstonist campaign, as a way to introduce players to the concept that people in a medieval fantasy world might see things differently than they see things today - especially with players who are new to the idea of leaving their preconceived notions at the door when approaching the camp...| Tales of the Lunar Lands
This encounter could be used on the road, in the wilderness, or in a dungeon. If encountered outdoors, it works best at night. If the PCs co...| tales-of-the-lunar-lands.blogspot.com
Here's another encounter designed to give the PCs access to a potentially powerful strategic asset, but one that presents plenty of dangers too. It would make the most sense on a road, and should ideally be used in an area with a developed military. If you're using it, you should do so in a setting that has developed gunpowder or similar technologies.While on the road, the PCs come upon an abandoned cart on the side of the road, carrying a large barrel filled with a fine black dust with...| Tales of the Lunar Lands
Here's an encounter aimed at giving the PCs access to a powerful magic item that could change their approach to problems - and to the strings attached. It can be used in any environment, but may make the most sense in the open wilderness.| Tales of the Lunar Lands