At Embrace, our goal is to make frontend observability intuitive, actionable, and aligned across platforms. Today, we're excited to announce key enhancements to our Unity SDK—introducing new automatic instrumentation features that streamline integration and deliver more relevant telemetry straight out of the box.| Embrace
Steven Gotlib review's Elliot Cosgrove's "For Such a Time as This: On Being Jewish Today," which urges unity among American Jewry. The post Tradition for Non-Traditional Jews appeared first on The Lehrhaus.| The Lehrhaus
My player is baked entity in subscene while main camera is outside on scene. For some reason system cannot find transform of camera, GameObject was found though. public partial class CameraFollow : SystemBase { Transform PlayerCamera; protected override void OnCreate() { PlayerCamera = GameObject.FindWithTag("MainCamera").transform; } protected override void OnUpdate() { var PlayerPosition = SystemAPI.GetComponentRO<LocalTransform>(SystemAPI.GetSingletonEntity<PlayerTag>()); PlayerCamera.posi...| Recent Questions - Game Development Stack Exchange
The Goal I have a game in Unity which utilizes pixel art. I'm not following the standard rules of pixel art, however. I'm ok with sprites having different sized pixels, pixels rotating, and pixels not aligning with the pixel grid. An example (not my video): https://www.youtube.com/shorts/FCJWPYqV0TI. I'd also like the player to be able to run the game at whatever resolution they want while maintaining the same vertical camera size, i.e. with a wider resolution you'd see more of the world hori...| Recent Questions - Game Development Stack Exchange
I'm using a shader graph in the Universal Shader Pipeline (URP) to do some post-processing in a ScriptableRenderPass. How do I get the world coordinates of the screen position? I have tried using the View Direction node, set to World: And I have tried the Screen Position node, with either a Transform node or Transformation Matrix node: Neither seems to be working because the colors change as I move the camera around, but I would expect the color to stay the same since the world position of th...| Recent Questions - Game Development Stack Exchange
I have an asset called "Ocean" that contains 100 fish, and one of the prefabs for these fish is called "Dolphin". My game has 100 scenes, and each scene contains 1 different fish from the "Ocean" asset. I know that Unity will include the whole asset "Ocean" in the build because my 100 scenes use all 100 fish in the "Ocean" asset. --- One of the 100 scenes is "THIRD_SCENE" that contains the prefab "Dolphin" mentioned above Suppose that, at the beginning of the game, I only want to load this pa...| Recent Questions - Game Development Stack Exchange
unityroomで開催されている1週間ゲームジャムに初参加してみました。 お題に沿ったゲームを1週間で作って投稿して、みんなで遊びましょうという愉快なイベントです。私、Unityを触り始めてまだ1年なんですけど、たったの1週間でゲームを完| オブジェクト指向がわからない!
In the October 2024 general conference, Elder Patrick Kearon said:| LDS Living
When I set deferred rendering the global fog from the Unity Standard Assets does not work, there is no fog at all. With forward rendering the global fog works. How do I add fog with deferred render...| Game Development Stack Exchange
Is it beneficial to use Generate Mipmaps for a texture used in a skybox shader? I need to use tex2Dlod to fix the edge seams issue, and I want to use the highest LOD I can reach in order to get the| Game Development Stack Exchange
“Unless the Lord builds the House, they labor in vain who build it …” (Psalm 127:1) The Flood of Noah accomplished a reset for the earth and her inhabitants. A […]| GGWO Church Baltimore
Today, we take a look at GenAI and its current impact on game development during pre-, post-, and production phases. We also bring you this past week’s top news items, as well as a fresh batch of hand-picked Content Worth Consuming. The post The State of AI in Game Development appeared first on Naavik.| Naavik
Version 5.0 of the A* Pathfinding Project is now available. This is a major update which has been in the works for quite some time. The A* Pathfinding Project is a blazing fast pathfinding package for the Unity game engine. This update brings the package into the new world of burst, unity’s job system, and …| Arongranberg.com
Version 4 of the A* Pathfinding Project has just been released! I have been working on this update for quite some time and now that it is finally released I thought I’d take this post to list the most notable improvements in this new version. This is not an exhaustive list, you can find more changes in …| Arongranberg.com
Earlier I wrote a post about some research I have been doing into how to produce realistic movement for characters. After a large amount of implementation work, trying to understand papers and bug fixing I have some progress to share. In the previous post I used relatively simple inverse kinematics (IK) to place the feet at …| Arongranberg.com
I have recently started to experiment with ways of achieving very high quality movement for characters. Usually in video games or simulations one would request a path from the pathfinding system and follow that path by for example rotating the character around its pivot point and moving towards a point slightly further ahead on the …| Arongranberg.com
It’s time I wrote another one of these posts. I have been experimenting a bit with cooperative pathfinding during the last few weeks and it is working pretty well now. What is cooperative pathfinding Cooperative pathfinding is when instead of an agent just planning a path to the target and hoping it doesn’t crash in …| Arongranberg.com
Here is a new video showing of some of the features of the A* Pathfinding Project.| Arongranberg.com
Navmeshes in the A* Pathfinding Project have been awesome when you have static worlds, but often very low-performing when any kind of dynamic updates are required. The experimental version which has been released for a while (but now superseded by the beta version) improves that by enabling tiled recast graphs so that individual tiles can …| Arongranberg.com
Hi You’ve got a new beta version to test! It is at version 3.3.5 now, the last released version is 3.2.5.1 but the experimental release has been at 3.3 for a while now. LOTS of things have been improved in this version. Here are the highlights from the changelog: Rewritten graph nodes. Nodes can now …| Arongranberg.com
Hello everyone! It has been quite a long time since I wrote here on this blog. Not that development and activity was reduced during this period, quite the contrary, I just haven’t gotten around to do it. So now got a question in the forums asking about the plans for the future development of the …| Arongranberg.com
The unit will walk to the side if another unit needs to get through. However if you really want them to stay still you can set “static” flag which will disable movement. All units are described as circles (cylinders) at the moment.| Arongranberg.com
Unity初心者が2Dタワーディフェンスを作っています。 今回は場面転換(トランジション)のエフェクトを実装していきます。なんと今回が最終回です。 TransitionManagerスクリプトを作成 まず、トランジション […]| オブジェクト指向がわからない!
Unity初心者が2Dタワーディフェンスを作っています。 今回はゲームにBGMと効果音をつけていきます。 環境 Mac mini (M1, 2020) Unity 2022.3.36f1 BGMと効果音をインポート ゲーム内で使用する音楽と| オブジェクト指向がわからない!
Unity初心者が2Dタワーディフェンスゲームを制作しております。 今回は、敵を攻撃したときや城が攻撃されたときのビジュアルエフェクトを追加していきます。これでゲーム画面がグッと華やいでお客様の満足度も急上昇するのではな […]| オブジェクト指向がわからない!
Unity初心者が2Dタワーディフェンスを作っています。 今回は、ゲームデータのセーブとロード機能を実装します。前回実装したステージのクリア済みフラグとハイスコアをセーブします。 環境 Mac mini (M1, 2020) Unity 2| オブジェクト指向がわからない!
All eyes on sport in Macedonia this July From July 20 to 26, 2025, Macedonia will host the 18th edition of the European Youth Olympic Festival (EYOF), a major event that promises to transform not …| VOICES
In Unity, coroutines are essentially methods that execute across several frames. They are, in a sense, some syntactic sugar that lets you avoid having to keep track of the state of a sequence of operations (for instance, fading from one color to another) in member variables of a behavior. Instead, all state can be method-local. Refer […]| IceFall Games
Click here to play the game in the Unity web player Sunday night we got the theme: “The toys are alive!”. My first thought was a game that involved toys that move only when no one is lo…| IceFall Games
aptpod Advent Calendar 2024 12月11日の記事です。 ネイティブアプリケーション開発を担当している上野です。近年、デジタルツインの注目度が高まりつつある中、実際にデジタルツインアプリケーションを作る際の開発プラットフォームの選択肢として、UnityやROSが挙げられると思います。 aptpod,Inc News 上記ニュースで開発しているアプリケーションもUnityとROSが活用されてい...| aptpod Tech Blog
Unity初心者が2Dタワーディフェンスゲームを制作しています。 今回は、複数のステージを実装して、タイトル画面からステージを選択できるようにします。 環境 Mac mini (M1, 2020) Unity 2022.3.36f1 ステー| オブジェクト指向がわからない!
Configure Unity to run a bootstrap scene before the current editor scene. This allows you to test any scene directly while still performing global initialization. Key elements include playModeStartScene, playModeStateChanged, and PlayerPrefs.| Musing Mortoray
Incredibuild Adds Unity Support: Tackling Build Time Frustration - Product Features - incredibuild| incredibuild
Unity初心者が2Dタワーディフェンスゲームを制作しています。 今回は、ゲームオーバーとステージクリアを実装していきます。前回、ゲームの状態管理機能を実装したので、それを利用すれば簡単だろうと思っていましたが、意外と面 […]| オブジェクト指向がわからない!
Unity初心者が2Dタワーディフェンスを作っています。 今回はゲームの状態管理機能を実装します。現在のゲームの状態が、タイトル画面なのかプレイ中なのかポーズ中なのかなどを管理することで、コードの見通しがよくなり保守しやすくなります。 環境| オブジェクト指向がわからない!
You wouldn’t know it from news coverage, but U.S. residents are more united on many issues than we realize — even seemingly controversial ones. For example, recent research found that more than 80% of us support diversity, equity, and inclusion, and want to help end divisiveness. However, we mistakenly believe that only 55% of people […] The post The ‘spiral of silence’ makes us think we’re more divided than we are. Here’s how to break it. appeared first on Berkeley Media Studie...| Berkeley Media Studies Group
Learn how to utilize Unity Multiplayer Play Mode for simulating multiple players in your VR project and enhance your game development.| The Ghost Howls
Unity初心者が無謀にも2Dタワーディフェンスゲームを制作しています。今回はウェーブ機能の実装です。 環境 Mac mini (M1, 2020) Unity 2022.3.36f1 ウェーブの設定を管理する ウェーブの設定データをどのよ| オブジェクト指向がわからない!
Unity初心者が2Dタワーディフェンスゲームを作っています。 今回はゴールド(お金)とスコアを実装していきます。 ゴールドの実装 こゲームではお金をゴールドと呼ぶことにします。そのゴールドを獲得したり支払ったりする処理 […]| オブジェクト指向がわからない!
How to Teach the 6 Principles of Spiritual Maturity Growing a church means implementing a solid discipleship ministry. Pastors can to lead their congregants to spiritual maturity by helping them see people as image bearers of Christ, by choosing to bless others, by tearing down walls, and by preserving unity. | By Alejandro Mandes Today’s […] The post Valuing Diversity and Unity appeared first on Church Growth Magazine.| Church Growth Magazine
Master camera access for Meta Quest 3 in Unity 6 with step-by-step guidance for developing innovative applications with Meta SDK.| The Ghost Howls
The Gurnee 1st Ward in Lake County, Illinois, has members from six continents.| LDS Living
Unity初心者が2Dタワーディフェンスを制作しています。今回は複数の敵のデータをScriptableObjectで管理して、生成する処理を実装します。 環境 Mac mini (M1, 2020) Unity 2022.3.36f1 敵の| オブジェクト指向がわからない!
A fuller exegesis of the passage is available in the video below, but I also want to offer a brief expansion on the phrase translated in the NIV as “conduct yourselves in a manner worthy of the gospel of Christ” The Greek (politeuomai) behind “conduct yourselves” literally means “live as citizens” and this is more […]| The Slasher Pastor
If the next wave of social is built around gaming, then the lessons we pull from these formerly more...| Michael Dempsey's Notes
The story of the tower of Babel has three powerful lessons every Christian entrepreneur should know The post Business Lessons from the Tower of Babel appeared first on Bible2Business.| Bible2Business
Puritan pastor Richard Baxter took an old Latin phrase and popularized it in his day, in English. It is simple, but profound: “In essentials, unity; in non-essentials, liberty; in all things, charity.” Why was Baxter so concerned to see Christians publicly, charitably, doctrinally unified? Baxter, w| JustinHuffman.org | The Online Home of Pastor Justin Huffman
Not long ago I was asked to give a biblical overview of “The Oneness of Humanity” at a Christian hip-hop album release party. The more I thought about this subject, the more prominently I perceived it in Scripture. This issue is touched on all over the place in the Bible, but my task was to give a b| JustinHuffman.org | The Online Home of Pastor Justin Huffman
To the church of God that is in Corinth, to those sanctified in Christ Jesus, called to be saints together with all those who in every place call upon the name of our Lord Jesus Christ, both their Lord and ours (1 Corinthians 1:2). Paul's first letter to the Corinthians is an epistle written to stra| JustinHuffman.org | The Online Home of Pastor Justin Huffman
My name is Ozymandias In one of the more bizarre hiring encounters I’ve experienced, I sit together with my family at lunch when I receive a Twitter message followed by an email that can be paraphrased as Saw your online profile, would you be interested in joining Unity? A couple of weeks later I am in Copenhagen at the office. The atmosphere is relaxed, family-like even, and I am getting interviewed by someone called Joe. I am ignorant of course and do not realize this isn’t Joe Shmoe, b...| Tobias Alexander Franke
What do you find when you look at billions of dollars of in-app purchases? Certainly more nuance, diversity and variation than than “minnows” and “whales”. New megastudy covering almost 3000 titles shows how we spend money in mobile games, showcasing the incredible diversity in ways that games monetize. While most games earn from a few…| Game Analytics Resources
Sometimes you need to be able to build and test an avatar from a different machine than what’s running VRChat. This can be a bit tricky. I finally figured out how to make the process less-awful.| busybee: VRChat Stuff
I’ve always said I hate politics. In hindsight, what I was really expressing was discomfort with divisiveness and conflict, lies and deceits and power games. Talking about politics feels like pinning Jello to the wall. People throw labels and jargon around. Terms are not defined and agreed upon. True intent is obfuscated. Actions and words […] The post Group Decision Making, A.K.A. Politics first appeared on Harvesting Stones.| Harvesting Stones
Unlock the world of mixed reality in Unity with these helpful hints. Learn how to create immersive experiences that merge real and virtual| The Ghost Howls
How It Works Last week, Unity in partnership with the Interactive Advertising Bureau (IAB) and Lionsgate announced they are developing the first ever virtual reality ad format called a Virtual Room. The virtual room is a branded experience ranging from 30 to 60 seconds that is inserted into a VR game or app. Players need […] The post Evaluation of Unity’s VR Room Ad Standard appeared first on IPG Media Lab.| IPG Media Lab
This is a forum for questions and answers pertaining to the purpose of Called To Communion, namely, resolving through good faith dialogue the disagreements that presently divide Protestants and Catholics, by together pursuing unity in the truth. These comments will be moderated to ensure they comply with our posting guidelines, so please read those guidelines […] The post Open Forum first appeared on Called to Communion.| Called to Communion
I started this essay in 2013, and then put it on the back burner. But now in the midst of a global viral pandemic I decided to complete it. This sort of essay is unusual at Called To Communion because in it I intend to write primarily to my fellow US Catholics. However, the problem […] The post That There Be No Schisms Among You first appeared on Called to Communion.| Called to Communion
This article will explain how to create four dimensional objects, in a format compatible with the Unity4D extension. You can find all the articles in this series here: Introduction The past three articles in this series talked at length about hypercubes and hyperspheres. And while Part 1 gave some basic intuitions on how hyperobjects are […] The post Unity 4D #4: Creating 4D Objects appeared first on Alan Zucconi.| Alan Zucconi
This article will explain how to render 4D objects in Unity, using three separate technique: orthographic projection, perspective projection and cross-section. You can find all the articles in this series here: A link to download the Unity4D package can be found at the end of this article. Introduction It is undeniable that what makes hyperdimensional […] The post Unity 4D #3: Rendering 4D Objects appeared first on Alan Zucconi.| Alan Zucconi
This article will show how to extend Unity to support four-dimensional geometry. This is the second article in a series of four, and the first one which will probably start discussing the Mathematics and the C# code necessary to store and manipulate 4D objects in Unity. You can find all the articles in this series […] The post Unity 4D #2: Extending Unity to 4D appeared first on Alan Zucconi.| Alan Zucconi
A slippy map (sometimes also referred to as tiled web map, tile map, or simply interactive map) is a web-based map that can be zoomed in and out seamlessly. The most popular slippy map you might be familiar with is Google Maps, alongside many others like that. This tutorial will show you how to create […] The post Slippy Maps with Unity appeared first on Alan Zucconi.| Alan Zucconi
Seam carving is a technique that can be used to resize images, which is also known as liquid rescaling. Compared to the traditional resizing tool, it does not “stretch” the image, but it selectively removes the pixels which contain the least amount of information. As a result, it allows to shrink images preserving most of […] The post Seam Carving appeared first on Alan Zucconi.| Alan Zucconi
This post completes the journey started in The Mathematics of Thin-Film Interference, by explaining how to turn the equations previously presented into actual shader code. You can find the complete series here: Part 1. The Nature of Light Part 2. Improving the Rainbow (Part 1) Part 3. Improving the Rainbow (Part 2) Part 4. Understanding Diffraction […] The post Car Paint Shader: Thin-Film Interference appeared first on Alan Zucconi.| Alan Zucconi
This post continues our journey through the Mathematical foundations of iridescence. This time, we will discuss a new way in which material can split light: thin-film interference. This is how bubbles (and car paint) get their unique reflections. You can find the complete series here: Part 1. The Nature of Light Part 2. Improving the […] The post The Mathematics of Thin-Film Interference appeared first on Alan Zucconi.| Alan Zucconi
This tutorial will teach you how to recreate a very popular effect in games: topographical maps. This is a two-part series, which will cover all the necessary aspects—from the Maths to the shader code—to make this possible: In this second part, we will focus on the edge detection algorithm that will be used to draw […] The post Topographical Maps in Unity: Edge Detection appeared first on Alan Zucconi.| Alan Zucconi
This tutorial will teach you how to recreate a very popular effect in games: topographical maps. This is a two-part series, which will cover all the necessary aspects—from the Maths to the shader code—to make this possible: Part 1. Topographical Maps: Terrain Shading Part 2. Topographical Maps: Edge Detection A link to download the full […] The post Topographical Maps in Unity: Terrain Shading appeared first on Alan Zucconi.| Alan Zucconi
Unity, You're going down a path I can't follow... … More A Bitter Farewell, Unity| Keith M. Programming
I can almost hear Star Fox saying "All-Range Mode!" … More Unity 3D – Flight Controls, Just The Way I Like It!| Keith M. Programming
Greebles! It's not an off-brand muppet, it's actually detailing for big starships! Lemme show you how! … More Link: Procedural Greeble Tutorial – Linden Reid| Keith M. Programming
Mix And Jam post recreations of game mechanics, and they've recreated my favorite Barrel-Roller. … More Link: Star Fox’s Rail Movement by Mix And Jam on Youtube| Keith M. Programming
Vehicle-like mechanics for Unity’s NavMesh system.| Keith M. Programming
In the Unity for Software Engineers series, I give an accelerated introduction to game development in Unity. Subscribers have been following this series over| Eyas's Blog
For the third and final "short" of this week's Unity for Software Engineers, I give an overview of building in-game User Interfaces in Unity. As a reminder,| Eyas's Blog
Continuing the "shorts" week in the Unity for Software Engineers series, today we'll be discussing Unity's Physics Raycasting. As a reminder, this week is| Eyas's Blog
For the 10th installment of Unity for Software Engineers, we'll be doing things a bit differently. Instead of a single long-form article going in-depth on a| Eyas's Blog
In solo game development, you can't just stick to your strong suit. If you're a Software Engineer trying out solo game development, being a solid developer will| Eyas's Blog
Whether you're a backend, UI, web, or full-stack developer, much of the Software Development toolkit looks similar. Even when the exact tools are different, the| Eyas's Blog
Let's talk about all the ways you can play and manage audio in your game. Audio makes an interesting topic; it's relatively easy to get some audio playing in| Eyas's Blog
While most Software Engineers interested in game development will be most excited about the programming aspect of making a game, you'll need some familiarity| Eyas's Blog
We already discussed Game Objects and Components as two of the fundamental building blocks of the Unity Engine. Today, we'll discuss their programmatic| Eyas's Blog
Those picking up Unity will likely have a lot of questions about the Unity Editor. How do I navigate it? What is a good development workflow using the Editor as| Eyas's Blog