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unity - Mipmaps and LOD Behavior in Skybox Shaders - Game Development Stack Exchange
https://gamedev.stackexchange.com/questions/214636/mipmaps-and-lod-behavior-in-skybox-shaders
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unity
shaders
textures
Is it beneficial to use Generate Mipmaps for a texture used in a skybox shader? I need to use tex2Dlod to fix the edge seams issue, and I want to use the highest LOD I can reach in order to get the
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