Consider a scenario where an object's world position is x distance in magnitude away from another object's position, naturally you would just use trig to determine the hypotenuse of the vector between them... is it nearby? WRONG. because the overall mesh, that is drawn relative to that translation offset or position, could be very large. So you might have a giant BlackHole instance which has a world position quite far away from the reference object, but its overall mesh could be nearby, or ev...