My player is baked entity in subscene while main camera is outside on scene. For some reason system cannot find transform of camera, GameObject was found though. public partial class CameraFollow : SystemBase { Transform PlayerCamera; protected override void OnCreate() { PlayerCamera = GameObject.FindWithTag("MainCamera").transform; } protected override void OnUpdate() { var PlayerPosition = SystemAPI.GetComponentRO<LocalTransform>(SystemAPI.GetSingletonEntity<PlayerTag>()); PlayerCamera.posi...