Goal: How can I best simulate headlight beams, in a night-time scenario, in Godot 4? The components I have are all sprite-based - a top-level car sprite, a shadow sprite (that is offset based on time-of-day, and changes), and a lane sprite (the D) that is attached to the car. This is on top of a road-bitmap, that will itself have its darkness/brightness adjusted based on time-of-day. The components: I can think of three ways that might work: Add a new sprite, (toggleable, with adjusted opacit...