The final stage of development for Godot 4.5 has arrived: the Release Candidate. This means that all of our planned features are in place and the most critical regressions have been tackled, so we’re confident that it’s now ready for production use. However, we can never be 100% sure that the release is ready to be published without very extensive testing from the community. So while Godot 4.5 is now ready for testing on existing projects (always make a copy/backup before upgrading, prefe...