Edit 2025-10-25 @ 21:30 UTC: The original release had a regression affecting the Windows binaries (at least the editor) which lead to crashes (GH-111979, GH-112021). This was caused by the update to MinGW-GCC 14.2.1 for official build containers. We’ve temporarily reverted that change and rebuilt the Windows binaries today. If you downloaded this release for Windows or the export templates before 2025-10-25 21:30 UTC, please redownload it as the binaries have been replaced. --- Although we ...| Godot Engine Official
Download the latest stable version of the Godot Engine for Linux, macOS, Windows, or Android| Godot Engine
Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.| Godot Engine
4.5's first maintenance release arrives!| Godot Engine Official
RodZilla talks about his experience developing Material Maker, a procedural PBR material creation tool made with Godot.| Godot Engine
Last week saw our first Release Candidate snapshot for 4.5.1, and in that time there have been even more critical bugfixes suitable for backporting. As such, we’re doing one more pass for good measure: 4.5.1-rc2 has arrived! Our top priority is ensuring the hotfix release is as stable as possible, so be sure to test and report any issues that aren’t present in 4.5-stable. Please consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers ...| Godot Engine Official
It’s been just over two weeks since the release of Godot 4.5, and the overwhelmingly positive community response has been an absolute treat to behold! Our hard-working contributors have taken this energy to kick-start the development phase of Godot 4.6, resulting in our first snapshot coming out earlier this week. In saying that, the main focus was always going to be hammering out newly reported regressions encountered in the 4.5 release, and integrating any fixes deemed too risky to merge ...| Godot Engine Official
As you might know, this year we hosted our first US-based GodotCon in Boston. Taking place at the tail end of spring, this was three solid days focused solely on making games with the Godot Engine. Our first day had hands-on workshops followed by two days of talks. For our inaugural event we had: Over 300 attendees. Over 100 proposals. 38 talks. 14 showcases. 3 great days. GodotCon was run by members of the Boston Godot User Group and Boston Game Dev in co-ordination with the Godot Foundation...| Godot Engine Official
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What makes up the quality and usability of an open-source project is not just about its code. A big part of what makes a project useful to the community is its documentation. Over the years, Godot contributors have developed many tools and processes to ensure the highest possible level of quality for the documentation. Read on if you’re curious about how the documentation is made. Documentation repository organization Godot’s documentation is hosted on Read the Docs. This service provides...| Godot Engine Official
The final stage of development for Godot 4.5 has arrived: the Release Candidate. This means that all of our planned features are in place and the most critical regressions have been tackled, so we’re confident that it’s now ready for production use. However, we can never be 100% sure that the release is ready to be published without very extensive testing from the community. So while Godot 4.5 is now ready for testing on existing projects (always make a copy/backup before upgrading, prefe...| Godot Engine Official
Godot XR Community Game Jam Starting on 8 September 2025 the Godot XR Community is hosting its fourth Godot XR game jam. Participants have a week to put together a small XR game using the Godot Game Engine. In addition, special consideration will be given to participants using the Godot XR editor to create their entry! This is a great way to try out some XR development and hone your game design skills, as well as provide feedback to help improve the XR editor. We invite you to take this oppor...| Godot Engine Official
Showcase your Godot creations in 2025! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!| Godot Engine
Back to our regularly scheduled schedule!| Godot Engine Official
The Godot Foundation is thrilled to welcome JetBrains as a Platinum Sponsor! We’re very grateful for the support, and hope you’ll give them a warm welcome too.| Godot Engine
What's new in the latest release of the Godot OpenXR Vendors plugin?| Godot Engine
Julien and Simon from Blender Studio tell us about their experience working on Dogwalk.| Godot Engine
It’s been two weeks since the release of 4.5 beta 1, and already a plethora of various bugs and regressions have been dealt with, so it’s time for 4.5 beta 2. This is an ongoing process of course, so there’s going to be a couple more beta snapshots following this, but progress has been smooth and we’re quite satisfied with our current timeframe; great work, everyone! Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in th...| Godot Engine Official
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you. To achieve that, we have a short set of questions and hope you will take a few minutes to fill them out. The results will also help us guide our current and future items in the priority list. The poll is anonymous, and we will share the results publicly once submissions are closed. It will remain open for a week and should take only 5-10 minutes to complete....| Godot Engine Official
Godot 3.6 was released in September last year, and it has been mostly stable, although there have been a few more important bugs which warrant a maintenance “patch” release (3.6.x). As well as bug fixes, this release also contains some cherry-picks from 4.x to update libraries. Let us know if you spot any regressions. Jump to the Downloads section. As usual, you can try it live with the online version of the Godot editor updated for this release. --- The illustration picture for this arti...| Godot Engine Official
Recap of the Android & XR updates during GodotCon 2025| Godot Engine
We managed to do the impossible: we created a Godot-based prototype for the Web that runs .NET! Come and try it!| Godot Engine
The first snapshot after releasing 4.3, already packed with new features!| Godot Engine
On moving to the latest .NET LTS release, and what it means for users.| Godot Engine
It's official. Today marks the beginning of a new era for Godot. After 3+ years of breaking and rebuilding from the ground up, we're thrilled to say: Welcome to the start of Godot 4!| Godot Engine