The final stage of development for Godot 4.5 has arrived: the Release Candidate. This means that all of our planned features are in place and the most critical regressions have been tackled, so we’re confident that it’s now ready for production use. However, we can never be 100% sure that the release is ready to be published without very extensive testing from the community. So while Godot 4.5 is now ready for testing on existing projects (always make a copy/backup before upgrading, prefe...| Godot Engine Official
Godot XR Community Game Jam Starting on 8 September 2025 the Godot XR Community is hosting its fourth Godot XR game jam. Participants have a week to put together a small XR game using the Godot Game Engine. In addition, special consideration will be given to participants using the Godot XR editor to create their entry! This is a great way to try out some XR development and hone your game design skills, as well as provide feedback to help improve the XR editor. We invite you to take this oppor...| Godot Engine Official
Showcase your Godot creations in 2025! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!| Godot Engine
Back to our regularly scheduled schedule!| Godot Engine Official
The Godot Foundation is thrilled to welcome JetBrains as a Platinum Sponsor! We’re very grateful for the support, and hope you’ll give them a warm welcome too.| Godot Engine
What's new in the latest release of the Godot OpenXR Vendors plugin?| Godot Engine
Julien and Simon from Blender Studio tell us about their experience working on Dogwalk.| Godot Engine
It’s been two weeks since the release of 4.5 beta 1, and already a plethora of various bugs and regressions have been dealt with, so it’s time for 4.5 beta 2. This is an ongoing process of course, so there’s going to be a couple more beta snapshots following this, but progress has been smooth and we’re quite satisfied with our current timeframe; great work, everyone! Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in th...| Godot Engine Official
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you. To achieve that, we have a short set of questions and hope you will take a few minutes to fill them out. The results will also help us guide our current and future items in the priority list. The poll is anonymous, and we will share the results publicly once submissions are closed. It will remain open for a week and should take only 5-10 minutes to complete....| Godot Engine Official
Godot 3.6 was released in September last year, and it has been mostly stable, although there have been a few more important bugs which warrant a maintenance “patch” release (3.6.x). As well as bug fixes, this release also contains some cherry-picks from 4.x to update libraries. Let us know if you spot any regressions. Jump to the Downloads section. As usual, you can try it live with the online version of the Godot editor updated for this release. --- The illustration picture for this arti...| Godot Engine Official
Recap of the Android & XR updates during GodotCon 2025| Godot Engine
Godot 4.5 has entered beta and is now feature-complete!| Godot Engine Official
Introducing the second annual Godot convention: GodotFest 25 - GodotCon Europe!| Godot Engine
Compiling the Godot Engine with WASM SIMD support truly is a game changer.| Godot Engine
The cool chill of the feature freeze approaches…| Godot Engine
We managed to do the impossible: we created a Godot-based prototype for the Web that runs .NET! Come and try it!| Godot Engine
We interviewed Frederic Plourde from Collabora and Daniel Castellanos from Decasis about the Somar project.| Godot Engine
Godot XR Community Game Jam February 2025| Godot Engine Official
Godot 4.4 was a massive success, and with most users migrating to it, we discovered and fixed a number of significant bugs which warrant a first maintenance release.| Godot Engine
We released Godot 4.4 in early March and we are delighted to see the reception, with so many users upgrading to it on day 1 and sharing their favorite new changes on social media! If you haven’t seen the 4.4 release page, it’s well worth a read! Since then, we’ve started the development phase for Godot 4.5 at full speed (with a first dev snapshot released yesterday!), but we also put our main focus on fixing remaining and newly reported regressions that affect users who upgraded to 4.4....| Godot Engine Official
The first snapshot after releasing 4.3, already packed with new features!| Godot Engine
Godot's resource UID system is changing to better support scripts and shaders. Read on to know what's required on your part to fully benefit from it.| Godot Engine
On moving to the latest .NET LTS release, and what it means for users.| Godot Engine
It's official. Today marks the beginning of a new era for Godot. After 3+ years of breaking and rebuilding from the ground up, we're thrilled to say: Welcome to the start of Godot 4!| Godot Engine