I'm a veteran C++ dev, but so far I've only been working with blueprints in Unreal. I'm now attempting to mix the two. I have a blueprint actor I'd like to attach a component to, but the actor component is defined as a C++ class. The class doesn't show up in the editor as an addable component. As far as UE5 is concerned, that class doesn't exist (even though I used "Tools->New C++ Class" to create it). I have "meta=(BlueprintSpawnableComponent)" in the UCLASS definition at the top of the head...