while I was trying to optimize SDL2 rendering phase as much as possible, I reached a wall. I tried to search on the internet but I could not find any solution. So, I need help. Let me explain the problem. I will use pseudo-code for code examples since this problem is not language-dependent. Let's imagine we have a main program that follows a tree structure like the following: Main Handler Component A0 Component A1 ... Component B0 Component B1 ... ... Tree structures like these are really goo...