It’s been just over two weeks since the release of Godot 4.5, and the overwhelmingly positive community response has been an absolute treat to behold! Our hard-working contributors have taken this energy to kick-start the development phase of Godot 4.6, resulting in our first snapshot coming out earlier this week. In saying that, the main focus was always going to be hammering out newly reported regressions encountered in the 4.5 release, and integrating any fixes deemed too risky to merge ...