by Eugen Pfister, Aurelia Brandenburg, Adrian Demleitner, Arno Görgen, Addrich Mauch, and Kevin Negele. Additional research and editing by Corinne Hirter At the end of the 1980s, four young people met in the Basel area and started developing a game called GATE for the Apple IIg in their free time. They came together partly through … Continue reading Curiosity and Computer Stores: Case Study on GATE (Bright Software 1991) #1