I have a system where 2D physics objects are spawned, and I need to know when they spawn outside of a region defined by a box collider set to "is Trigger". Using OnTriggerEnter and OnTriggerExit to know if an object exits / re-enters the bounds (with some other conditions determining whether to kill the object when it exits the bounds), that stuff works fine. However, I can't detect when an object spawns outside of the collider (which I want to allow, but just know when it happens). I tried t...