I'm creating a procedural aiming animation system in UE5 as a learning experiment. In order to position the hand for aiming down sights, I'm using a forward vector from player camera to project out a point centered in the camera POV. I then account for the offset between the rear weapon sight socket attached to the weapon, and the hand bone to create the IK target for the hand shown as a pink circle. I believe I've done that correctly. The real challenge I'm facing is with rotation. I'm strug...