I have a GameObject with a Rect Transform (I assume I should be using one) and I am trying to essentially spawn squares in a grid formation. However it starts from the middle and I want it to start from the top left. I have tried adjusting the pivot but it seems to have no affect so I am pretty stuck. Here is an image of what I have and the Rect Transform Here is a snippet of my code for performing the Instantiation rectTransform = GetComponent<RectTransform>(); Vector3 position = new Vector3...