The Goal I have a game in Unity which utilizes pixel art. I'm not following the standard rules of pixel art, however. I'm ok with sprites having different sized pixels, pixels rotating, and pixels not aligning with the pixel grid. An example (not my video): https://www.youtube.com/shorts/FCJWPYqV0TI. I'd also like the player to be able to run the game at whatever resolution they want while maintaining the same vertical camera size, i.e. with a wider resolution you'd see more of the world hori...